USE OF INTERACTIVE GAMES IN LEARNING FOREIGN LANGUAGES

Authors

  • Ismoilova Zahro Shuhrat qizi 1st-year student of the Uzbekistan State World Languages University
  • D. Muhitdinov Scientific supervisor

Keywords:

Keywords: Interactive, introvert, principle, complex, audience, electronic projector, smart board, notebook, gamified immersive learning, constructivism theory, virtual learning, immersion, mobile application, web platform.

Abstract

Abstract: This article discusses the use of various game methods in learning foreign languages, particularly English and Russian, in modern life and how they positively contribute to developing all learner skills. Additionally, it explores effective methods for teaching new languages not only to young children but also to adults. The article highlights the importance of adapting teaching approaches based on the resources available to students in different educational environments.

References

REFERENCES:

Scientific Progress, Volume 2, Issue 3 (2021). ISSN: 2181-1601. www.scientificprogress.uz, page 890.

Benjamin Bloom’s “Taxonomy of Educational Objectives.”

Use of Modern Innovative Technologies in Foreign Language Teaching and Their Effectiveness. M.P. Otaboyeva (2017). https://moluch.ru/archive/138/39058.

Academic Research in Educational Sciences, Volume 2, Issue 4 (2021). ISSN: 2181-1385.

Science and Education Scientific Journal, www.openscience.uz, June 2023, Volume 4, Issue 6.

Mondly VR Website: https://www.mondly.com/vr.

Gee, J.P. (2007). “What Video Games Have to Teach Us About Learning and Literacy.” Palgrave Macmillan.

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Published

2025-02-22