METHODOLOGICAL FUNDAMENTALS OF USING LEXICAL GAMES AND GAMING DEVICES AT THE ENGLISH LESSON

Authors

  • Sh. Jamolidinova a master of the direction of Linguistics (English), NamSU

Keywords:

Key words: Lexical games, entertainment, communication, self-awareness and self-esteem, auditory, speech, phonetic games

Abstract

Abstract: This article presents about games that provide a great opportunity to practice communication. And there is illustrated how to utilize of different game activities allowing students to express different communicative intentions and moods, depending on the purpose of communication. Learning games help ensure that all participants understand each other and are motivated in language activities and contribute to the formation and development of intellectual abilities, and develop the personal potential of students.

References

REFERENCES:

Nguyen Thi Thanh Huyen, Khuat Thi Thu Nga. Learning Vocabulary Through Games. 'Asian EFL Journal' - December 2003. Pp.56-577

Yuldasheva, D. COMMUNICATIVE APPROACH IN TEACHING A FOREIGN. UIF-2022,

Rixon, S. 2006. How to use games in language teaching. London: Macmillan Publishers Ltd.

Аникеева Н.П. Игра в педагогическом процессе. Новосибирск, 20034. Lee Su Kim. Creative Games for the Language. Class Forum Vol. 33 No 1, January - March 2005, Page 35.

Yin Yong Mei and Jang Yu-jing. 'Using Games in an EFL Class for Children' Daejin University ELT Research Paper. Fall, 2000.

Yuldasheva, D. THE IMPORTANCE OF COOPERATIVE LEARNING AND GROUP WORK IN ENGLISH CLASSES. Zbiór artykułów naukowych recenzowanych.

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Published

2023-05-25