DEVELOPMENT OF STUDENTS' LINGUISTIC COMPETENCE BASED ON THE INTEGRATION OF VR AND AR TECHNOLOGIES

Authors

  • Rashidova Lola Samarqand shahar 29- umumta’lim maktabi

Keywords:

Keywords: virtual reality, interactive teaching, educational technologies, students, augmented reality, language learning, simulation, process, innovative approaches, digital elements.

Abstract

Abstract: aimed at developing students' linguistic competence using virtual reality (VR) and augmented reality (AR) technologies. An immersive learning environment created through VR and AR capabilities allows students to learn the language through live and interactive interactions. The results of the study show that the integration of VR and AR technologies into the educational process has a positive effect on increasing the effectiveness of language learning, improving students' vocabulary, grammatical knowledge and speaking skills. In addition, these technologies help to increase students' motivation and interest in learning. Keywords: virtual reality, augmented reality, linguistic competence, language learning, immersive teaching, educational technologies.

References

REFERENCES:

Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, 77(12), 1321-1329.

Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66-69.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). NMC/CoSN Horizon Report: 2015 K-12 Edition. The New Media Consortium.

Lee, K. M. (2004). Presence, explicated. Communication Theory, 14(1), 27-50.

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22.

VIRTUAL REALITY (VR) IN INNOVATIVE EDUCATIONAL TECHNOLOGIES AND AUGMENTED REALITY (AR) METHODS B. E. Boymurodov.

https://ilmfanvatalim.uz/index.php/ift/article/view/229

Downloads

Published

2024-12-09